Destiny Connect: Tick Tock Travelers revisits the golden age of JRPGs


Destiny Connect: Tick Tock Travelers is a traditional JRPG in every sense of the definition. It borrows a lot from classic titles such as Earthbound and Chrono Trigger and succeeds in springing that era to the modern console generation. With lovable characters, an engaging story and some clever turn-based fighting mechanics, it serves up a heaping helping of nostalgia, just in the nick of time.


Destiny Connect: Tick Tock Travelers begins the game with the end of the world, or the decade, at the very least. A devastating event pauses all time as we know it, right at midnight in 1999 (yes, like the Prince song). There are two survivors of the incident: Sherry, a feisty young girl and her mother. Suddenly, attacked by two autonomous televisions, Sherry learns to defend herself with her trusty laser gun.

After the tussle, Sherry looks around and discovers her mother is now nowhere to be found. Scared and frightened about the whole situation, she returns home to try to find clues as to what is going on. What she finds, however, is a time-traveling robot named Isaac, hidden below her Papa’s study. Programmed to protect her, they take off on an adventure that spans time itself.

Sherry and the numerous characters you meet are controlled in third-person and all combat is initiated by running into enemies on the screen, which you can avoid if you run around them; beware, as some will chase you! The turn-based combat has your basic, primary weapons and skills, which you can upgrade at the in-game store. The game leans heavily on the more kid-friendly graphics and content, which in turn means the game hand-holds you through a tutorial every step of the way. It’s not bad for those uninitiated in JRPGs, but for everyone else, it’ll be the same combat systems they’ve been used to for years.


While it was something we didn’t care much about as kids (for those like me that were born in the 80’s or even those born in the 90’s), there’s a lot of repetition in Destiny Connect. Enemies are all over, and you’ll be fighting a lot of the same types over and over again. The designers changed the colors for harder versions of the enemies, but they just have more HP and stronger attacks instead. It’s something you learn to expect from these types of RPGs, but it’d be nice to see a bit more nuance in the enemy designs.

After your twentieth battle against the same microwave or television or toaster or whatever, you’ll find the fighting turning into a never-ending case of déjà vu. Thankfully, the special attacks are fun to use and most of them are funny, like Sherry’s pal Pegreo, who throws toys at enemies, such as a rubber ducky. It’s endearing things like this that remind me fondly of the RPGs that defined my childhood and helped shape the gamer I am today.



Destiny Connect: Tick-Tock Travelers is a fun game with a great time-traveling story, if you can get past the sometimes dull combat and weird camera controls (that typically only happen in tight spaces). You won’t find a better RPG soundtrack in the last five years or so, which adds so much to the epic boss battles and adheres to the story to amplify the purpose and emotion of it all. While the turn-based RPG might not be for everyone, I thoroughly enjoyed my time with the game. If you’re looking for something new to play and even have a slight interest in the genre, you can do much worse than this.

Reminds me of Chrono Trigger
Isaac's design is awesome, he dresses up depending on what power he has equipped
Battles enter monotony after a couple hours
I have to buy the collector's edition to get the soundtrack to this game?!