We talk to Grumpyface, the team behind Steven Universe: Attack the Light!

You might remember that we reviewed the mobile Steven Universe title and loved it! So when we got a chance to sit down with the developers of the title, we jumped at it. If you missed our review, check it out here!

ATLFeat

mattmagician
If you could, tell us a bit about yourself?

 

Grumpyface

We’re a young Arizona-based studio founded in 2010, and we’ve had the good fortune of partnering with Cartoon Network and Adult Swim Games on 8 mobile titles so far.  Our team is comprised entirely of gamers and cartoon-lovers, so that ongoing relationship has been a perfect fit.

mattmagician
What was it like working with the Crewniverse?

 

Grumpyface
They were amazing.  Incredibly generous with their time and knowledge, and from the start truly excited to have their show turned into a game (which was a big relief — we felt very welcomed!)
We were excited to find that Rebecca Sugar, Ian Jones-Quartey, and the Crewniverse had a crystal-clear vision for various important elements of the game, including the use of the simplified “distance styled” models for the main characters.  I can say without exaggeration that we loved every suggestion and piece of direction they provided (not to mention the awesome story they wrote for the game!) — it was a joy to have our team and their’s creatively “click”.
mattmagician

When you started development, was it always the intention to make it an RPG? Was that your decision or the Crewniverse?

Grumpyface

Although we briefly played around with a Rhythm-based design (think “Elite Beat Agents”), we landed on an RPG early and felt it was a perfect fit for Steven Universe game.  We pitched an early form of the current RPG design during our first meeting with the Crewniverse, and luckily for us they were on board right away!  (We learned they were big Nintendo fans — like us!– so the parallels to Mario RPG/Paper Mario in our pitch went over quite well!)

mattmagician
What would you say your personal favorite aspect of creating the game was?

 

Grumpyface

Working with the show team was a joy, not to mention playing in the world of Steven Universe and contributing to it in some small way.  We were huge fans of the show from the start, so that was really special.  On top of all that, we also quickly came to love the SU fanbase — who thankfully received the game with open arms!

mattmagician
What’s your favorite Steven Universe moment so far?

 

Grumpyface

Definitely Garnet vs. Jasper… which we actually didn’t have a chance to watch until the game was nearly finished!

mattmagician
There are a ton of references to classic games and anime, were these inspired by you guys or the crewniverse?

 

Grumpyface

It was a mix from both teams.  The show itself tends to squeeze in those fun references and jokes quite a bit, so we definitely wanted that sort of thing to be present in the game as well.

mattmagician

Very cool! Thanks for your time!

If you liked the game, make sure to give Grumpyface a follow on Twitter, and make sure to download the title. It’s for sure worth the money.

If you guys like THIS interview, maybe we’ll have something special planned for you soon!