The Mid Week Update: 6/22/2017

News isn’t super hot right now, but lets continue!

First In-Engine Demo for Beyond Good and Evil 2

During E3 Michel Ancel gave a demo of Beyond and Evil 2 behind close doors. Not much information visually was given to those outside of E3. We mostly had to go by second hand accounts from those that witnessed it in person. That was until Ubisoft released a video that finally cemented that feeling of “Oh wow, this is actually happening”

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Sega will last Forever

SEGA finally puts all of its games in one place, again. Introducing SEGA Forever. Sega wants to turn its classic catalog into ‘the Netflix of retro gaming’, something that a ton of retro game fans are excited about. Check out the trailer above, and download the app over here!

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Dynasty Warriors 9 History. Reborn

KOEI TECMO America today revealed exciting new combat mechanics and exploration features slated to debut with the upcoming installment in developer Omega Force’s long-running action franchise, DYNASTY WARRIORS 9. An impressive new trailer released alongside today’s announcement provides a closer look at the beautifully rendered environments and dynamic combat systems that players can look forward to.

DYNASTY WARRIORS 9 introduces exhilarating new combat mechanics to the series’ signature “one versus thousands” style gameplay with the State Combo System. This new system allows players to perform 3 different attack styles – Trigger Attacks, Flow Attacks and Finish Attacks – each dealing progressively more damage. Trigger Attacks allow players to create the start of an explosive combo, leading to Flow Attacks, which adapt to the enemy’s current state. Successful combos allow for a Finish Attack to be performed, delivering a final blow that eradicates any foes caught in its path. These new enhancements aim to create a thrilling and fluid experience unlike any previous entry in the franchise.

Augmenting the series’ first true open world is another immersive innovation introduced in DYNASTY WARRIORS 9: the Interactive Action system. Players will be able to fully utilize their surroundings for the first time in the Warriors franchise with the ability to climb buildings and mountains, wield grappling hooks to traverse walls, and make use of objects like oil barrels in battle. These new actions offer a breadth of new possibilities for players to take advantage of while travelling around third-century China, or when caught in the heat of battle!

Unifying the classic, time-tested action iconic to the Warriors series with a variety of new features, characters and content in an expansive open world environment, DYNASTY WARRIORS 9 aims to deliver the most immersive and ambitious DYNASTY WARRIORS experience to date. Platforms, release timing, and more information on the game’s new features, characters, and narrative will be unveiled in the coming months.

For more information and to stay up-to-date on DYNASTY WARRIORS 9, please visit the official website at www.koeitecmoamerica.com/dw9, Like KOEI TECMO America on Facebook at www.facebook.com/koeitecmous and become part of the #KTfamily by following KOEI TECMO America on Twitter at @KoeiTecmoUS.

Final Fantasy XIV director says cross-platform play is a must if the game comes to Switch or Xbox One

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Yoshida: I’ve said this on several occasions, but it hasn’t changed. We would love for as many players to be on FFXIV as possible.

Conversations have been had with Mr. Phil Spencer of Microsoft, and the upper management teams of Nintendo. But I have proposed a condition every time I speak with any platform manufacturers. It’s that the game has to have the capability of cross-platform play.

Of course with an MMORPG, once it launches and starts going into live services and operations, there will be a community. No matter how small it dwindles down to, we have to be responsible for taking care of those communities. It would become an obstacle if the first-party or manufacturer changed how patches are being implemented or online regulations. Some of our external parties’ regulations don’t have MMORPGs in mind in terms of how they’re regulating their online activities. Those can become a hurdle when we consider operating FFXIV for an extended period of time, and so when I talk to those first-party companies, I ask them, ‘Do you have the capability to prepare for that, do you have the resolve that you’re going to make sure to take responsibility and take care of those, do you have that willingness?’

 If we are able to come to some sort of agreement, a handshake so to speak, or if it does end up being that unfortunately we can’t do a handshake with Final Fantasy XIV, either way we’ll make sure to communicate with our players. But we have been tenacious—we’ve been trying to keep at it and be persistent about our conversations.