1001 Spikes: 2D Platforming Death-a-thon Release Date revealed!

Santa Ana, Calif., (May 28, 2014)  – Nicalis, Inc., developer and publisher of independently rad video games, announces the action-platform game 1001 Spikes is set to release on PlayStation®4, PlayStation®Vita, and Steam (Windows/OSX) on Tuesday, June 3 2014 for $14.99.

The PlayStation®Network version of 1001 Spikes will feature Cross-Buy, entitling players to receive both the PlayStation®4 and PlayStation®Vita versions for only $14.99. Additionally, Nicalis is offering a $5 loyalty discount for Steam users who purchased Cave Story or Night Sky.

In 1001 Spikes, Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archaeologist Jim Hawkins. Before the elder Hawkins mysteriously disappeared, he entrusted his daughter Tina with a map to the location of the ruins with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins, and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Game Features

  • Tough-as-nails difficulty

  • Pixel-perfect, razor-sharp controls

  • Clever-yet-insidious game design

  • Single and simultaneous 2-4 player co-op and vs. multiplayer!

  • 8-bit inspired visuals with current gen flare

  • Soundtrack by Chiptune masters, Rushjet1 and Misoka
  • Nearly two dozen unlockable characters with different abilities, including superstars Curly Brace, Commander Video, Juni and Nyx
  • Over 100 stages to clear

  • Multiple endings


Transistor keeps impressing with new launch trailer.

Transistor, a sci-fi action RPG from the creators of Bastion, launches on PS4 and Steam on May 20, 2014. Pre-order today.
PS4: https://t.co/VGnF4ftlK3 | Steam: http://t.co/VvIzpwCnsk

Song: “Old Friends”, from the Transistor Original Soundtrack.

Pre-order the Transistor Original Soundtrack:

More at: http://www.supergiantgames.com | @SupergiantGames

Ultra Street Fighter IV Release Dates Confirmed!

Ready to… FIGHT? Capcom today announced that the digital upgrade versions of Ultra Street Fighter IV will release across North America on June 3rd for PSN (PlayStation 3) and on June 4th from the Xbox Live Games Store (Xbox 360 games and entertainment system from Microsoft). On August 5th, the PlayStation 3 and Xbox 360 retail versions will be in stores, with the full digital bundle on PS3 available for download then too. Both the digital upgrade and full digital bundle for PC (Steam) will be out on August 8th.

Players who pre-order any version of Ultra Street Fighter IV at select retailers will receive the 2014 Challengers Costume Pack, consisting of alternate costumes for each of the five new characters for free. The five new costumes include: Jungle Elena, Medieval Hugo, Pirate Poison, Wizard Rolento and Gladiator Decapre. The pre-order program officially kicks off today, so be sure to check out the alternate costume character art and new trailer here! More information on the pre-order promotions will be available on the official Street Fighter website and on Capcom-Unity in the coming weeks.

In Ultra Street Fighter IV, Poison, Hugo, Elena, Rolento and Decapre join the fight, complete with new animations and their own unique play styles, bringing the final roster count to a massive 44 characters. Six new battle environments (including Pitstop 109, Cosmic Elevator, Half Pipe and more) provide a thrilling and colorful backdrop to the action. Direct fan feedback was gathered on all of Super Street Fighter IV: Arcade Edition’s original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever. In addition to the action-packed new content and the finely-tuned rebalanced gameplay, the new version features a host of new features and modes that are sure to test even the most well traveled world warrior.

PlayStation 3, Xbox 360 and PC owners of Super Street Fighter IV or Super Street Fighter IV: Arcade Edition will be able to download Ultra Street Fighter IV as a $14.99 digital upgrade. The full digital bundle for PC is priced at $29.99 and PS3 users can download the full version of the game for $39.99. PS3 and Xbox 360 users can purchase the retail versions of the game for $39.99. Players who purchase the retail versions (PS3, Xbox 360) or full digital bundles (PS3, PC) will receive all previously released costumes for the series, making this the definitive version of Street Fighter IV!

Oh My Glob! Adventure Time: The Secret of the Nameless Kingdom is coming soon!

Santa Ana, CA. –May 08, 2014 – What time is it? It’s time for an all-new Adventure Time video game!  Little Orbit, alongside Cartoon Network Enterprises, announce the third installment in the mathematical Adventure Time video game franchise.  Adventure Time: The Secret of the Nameless Kingdom is slated to launch in November 2014 and will be developed by veteran game studio WayForward, which created the franchise’s first two titles.  The game will introduce a classic top-down action adventure experience and puzzle-solving element to the franchise, reminiscent of early high fantasy console games. 

“WayForward is the perfect studio to bring the third all-new Adventure Time video game to fans of the animated series,” said Matt Scott, CEO of Little Orbit.  “Just like the Adventure Time television series, these video games have resonated strongly across all age groups and we’re thrilled to be publishing the latest installment of this beloved franchise.”

In Adventure Time: The Secret of the Nameless Kingdom, players take on the personas of both Finn and Jake as they navigate through the eponymous kingdom – a mysterious unexplored region in the Land of Ooo.  They will discover hidden secrets by exploring all corners of a new kingdom created exclusively for the game and encounter never-seen-before characters and creatures. 

“There is a huge amount of excitement and anticipation around this latest Adventure Time video game release with WayForward once again working closely alongside Cartoon Network and the Adventure Time team to develop the game,” said Pete Yoder, vice president of consumer products, North America for Cartoon Network Enterprises. “We’re confident that the action adventure and puzzle-solving elements to this game are a great fit for the brand and will provide an engaging experience to Adventure Time fans of all ages.”

Space Engineers lifts-off on Steam “Early Access” with 500,000 copies sold.

PRAGUE (MAY 6, 2014) – Independent developer Keen Software House is proud to announce that Space Engineers, a space-based sandbox game featuring astral engineering and construction, has sold more than 500,000 copies on Steam Early Access.  Space Engineers is available for $19.99 at http://store.steampowered.com/app/244850/ or at http://www.SpaceEngineersGame.com/.

Space Engineers has captured the attention of PC gamers with a unique take on the open-ended sandbox genre that features the application of real world science, physics, and engineering mixed with just the right amount of science fiction fun. Driven by community word of mouth, an incredibly passionate fan base, and the creativity of its many players, Space Engineers has become one of the most popular games on Steam. The development team is now focusing on optimizing and improving the multiplayer performance and implementing new features and fixes that will make the gameplay experience even better.

“We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,” said Marek Rosa, CEO and Founder, Keen Software House. “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.”

As an “Early Access” game, Space Engineers remains in development, and takes feedback and suggestions from the community of players to further improve and expand the game. Keen Software House has added numerous major features to the title over the last several months, including the recent implementation of both Multiplayer and Survival modes – two features requested by the community.

Transistor keeps us all waiting for more!

Attending a convention or event where game time is limited thanks to lines and demos designed specifically for them, there’s always at least one game where you wish you could just continue on from the demo’s ending point right then and there. A beautiful red haired woman, a mysterious talking weapon and a world filled with hazardous digital-like enemies out to get you for wielding such a blade, Transistor had already pulled me in with only a glance.

From the talented team at Supergiant Games (who brought us one of my favorite gaming gems – Bastion), Transistor follows the story of a singer who we only know as Red, and her titular large sword and partner – the Transistor. Yes that’s right, partner: much like in their last game Bastion, the Transistor narrates the action as it happens. I loved this concept in Bastion and I love this here too, as it immerses you into the game further; the dialogue directly tailored to what you’re doing at all times.

We don’t have too much of a background on our characters as the build I played with starts with Red pulling the Transistor from a dead body, the two of them joining forces to face an incoming enemy threat from eerie looking digital-like monsters with red eyes. Once you grab the sword, you’re given two skills right away: a heavy slash attack and a piercing laser beam that’ll shoot straight through walls. The Transistor is a heavy blade, Red having to drag the weapon along the ground as she walks around the city. Thanks to that, she’s pretty slow and a great target for speedy enemies. Thankfully though, the Transistor has more than a few tricks to even her odds.

Hitting R2 while in combat stops all time and renders the world in a digital scape of sorts, where you can move at your own pace and set up the order of your attacks. You can only pull off a limited number of moves and have limited movement when you stop time, and after you line up and execute your attacks, you’re unable to stop time again for a little while – so you better make it count. The game rewards you for combo variety and smart positioning when attacking in that mode, so if you line up attacks just right you’ll earn bonus damage and even more into overkill territory.

Pushing on, you find 2 more dead bodies which grant you more skills such as a splash projectile attack and limited dash called Jaunt which lets you phase through walls. Finishing up battles gain you experience points, and once you level up you gain the ability to add augments to your current active skills. For example, I had the option of enhancing the attack power of my slash attack when ambushing an enemy from behind or using that same augment for my Jaunt, which rendered me undetectable to enemies for a short while after using it. I can foresee these really defining how you personally play and move in each battle and I can’t wait to see the rest of the Transistor’s moveset.

This strategic action RPG system combined with incredible, incredible artwork/music and fantastically voiced and paced narrative had me wishing this demo wouldn’t end and I could just continue on to discover more of Red’s story. We only got a few pieces to pick up of her backstory, such as her being a singer who had lost her voice. That of which the Transistor apologizes for. Who is the Transistor, why do the ‘souls’ of the dead speak to him, why has Red teamed up with a clearly wanted blade by creepy monsters who would wreck a city just looking for it?

These are all bits and pieces that had left me wanting to play more and dive deeper into the game and story, and thankfully it looks like I don’t have to wait too long for that to happen. The game just recently got it’s release announced for May 20th for Playstation 4 and PC so those questions won’t stay unanswered.

We have an interview with SuperGiant games, which you can check out right HERE!

Bot O’ Gold, a week of contests and giveaways!

It’s time for spring! Get outside, tend to the garden. Bust out the shorts and go for a walk!
….Or you could win some new games!


Each day from 3/17 to 3/23 we’re giving away prizes! Everything from PSN vouchers for games, eShop titles, Steam codes, and more! All you have to do is ‘Like’ our Facebook page, wait for us to post the status with a chance to win. There will be at LEAST two posts a day, with winners every day!

This is a fun, easy way for us to say “Thanks for supporting us!” It’s been almost half a year already, and we’re just getting started. Thanks, and good luck!

Are you a developer? Want to throw some prizes into the mix? Send me an email, or contact me at @mattmagician on twitter!



-Pixlbot Staff are ineligible to win.
-You may not win more than one prize in a 24 Hour Period.
-Must be ‘like’ing the Facebook page to win.
-Winners will be contacted by mention on the original post within 2 hours of end of contest. After being contacted, winners have 5 hours to claim their prize.


Pixlbits – Week of 3/15/14

Tons of interesting bits of news this week, so let’s get started!

Hyper Light Drifter Gameplay, coming to PS4 & Vita!

Hyper Light Drifter is an upcoming 2D action role-playing game developed by Heart Machine, due to be released in late 2014. The game is a homage to 8-bit and 16-bit games of the late 20th century, and is scheduled to release on PC, PS4, PS Vita, Ouya, and Wii U later this year.

Speaking of the PlayStation 4, in Canada it just got $50 more expensive. In a release from Sony Canada this week, it’s said:

“The PlayStation 4 computer entertainment system delivers phenomenal play experiences that will shape the world of games for years to come and has quickly become the next gen console of choice with gamers in Canada. To respond to changes in the market environment, the price of PlayStation 4 will be revised from CAD $399.99 to $449.99 MSRP.”

We’ll see how this affects the console wars, as Microsoft has stated that the Xbox One price will not be changing at this time.

Crazy Taxi returns on Mobile Platforms!

Crazy Taxi City Rush

A Free-to-play Crazy Taxi game is coming to iOS and Android, dubbed “Crazy Taxi: City Rush”. With promises of custom soundtracks, facebook integration (your friends could become passengers!) While the title offers simplified controls, the team promises that fans of the old series won’t be disappointed.

TwitchPlaysPokemon has finished Pokemon Crystal!

After just under two weeks, RED was defeated! The streamer has promised Pokemon Emerald starting later this week. I’m personally interested to see if the momentum returns for a third story!

That’s all for this week, what was YOUR favorite gaming news of the week? Let us know in the comments!

Octodad: Dadliest Catch is Available Now PC/Mac/Linux! 20% off sale for the first week!

Octodad: Dadliest Catch is out NOW on Steam, Humble, and GOG for $11.99!

To celebrate the release the team has put in place a launch sale of 20% off for the first week making the game $11.99 through February 6th on all distribution platforms. (The normal price being $14.99.) All purchases through Humble will be able to be redeemed for a Steam code as well.

The features list for the game has grown recently with recently announcing Local Co-op support for 2-4 players.

Other features include collectible neck ties that Octodad can wear, Steam Trading Cards, Big Picture Mode, and Workshop Support with the release of our Level Editor for all Steam players to use.

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