Space Engineers lifts-off on Steam “Early Access” with 500,000 copies sold.

PRAGUE (MAY 6, 2014) – Independent developer Keen Software House is proud to announce that Space Engineers, a space-based sandbox game featuring astral engineering and construction, has sold more than 500,000 copies on Steam Early Access.  Space Engineers is available for $19.99 at http://store.steampowered.com/app/244850/ or at http://www.SpaceEngineersGame.com/.

Space Engineers has captured the attention of PC gamers with a unique take on the open-ended sandbox genre that features the application of real world science, physics, and engineering mixed with just the right amount of science fiction fun. Driven by community word of mouth, an incredibly passionate fan base, and the creativity of its many players, Space Engineers has become one of the most popular games on Steam. The development team is now focusing on optimizing and improving the multiplayer performance and implementing new features and fixes that will make the gameplay experience even better.

“We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,” said Marek Rosa, CEO and Founder, Keen Software House. “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.”

As an “Early Access” game, Space Engineers remains in development, and takes feedback and suggestions from the community of players to further improve and expand the game. Keen Software House has added numerous major features to the title over the last several months, including the recent implementation of both Multiplayer and Survival modes – two features requested by the community.

Transistor keeps us all waiting for more!

Attending a convention or event where game time is limited thanks to lines and demos designed specifically for them, there’s always at least one game where you wish you could just continue on from the demo’s ending point right then and there. A beautiful red haired woman, a mysterious talking weapon and a world filled with hazardous digital-like enemies out to get you for wielding such a blade, Transistor had already pulled me in with only a glance.

From the talented team at Supergiant Games (who brought us one of my favorite gaming gems – Bastion), Transistor follows the story of a singer who we only know as Red, and her titular large sword and partner – the Transistor. Yes that’s right, partner: much like in their last game Bastion, the Transistor narrates the action as it happens. I loved this concept in Bastion and I love this here too, as it immerses you into the game further; the dialogue directly tailored to what you’re doing at all times.

We don’t have too much of a background on our characters as the build I played with starts with Red pulling the Transistor from a dead body, the two of them joining forces to face an incoming enemy threat from eerie looking digital-like monsters with red eyes. Once you grab the sword, you’re given two skills right away: a heavy slash attack and a piercing laser beam that’ll shoot straight through walls. The Transistor is a heavy blade, Red having to drag the weapon along the ground as she walks around the city. Thanks to that, she’s pretty slow and a great target for speedy enemies. Thankfully though, the Transistor has more than a few tricks to even her odds.

Hitting R2 while in combat stops all time and renders the world in a digital scape of sorts, where you can move at your own pace and set up the order of your attacks. You can only pull off a limited number of moves and have limited movement when you stop time, and after you line up and execute your attacks, you’re unable to stop time again for a little while – so you better make it count. The game rewards you for combo variety and smart positioning when attacking in that mode, so if you line up attacks just right you’ll earn bonus damage and even more into overkill territory.

Pushing on, you find 2 more dead bodies which grant you more skills such as a splash projectile attack and limited dash called Jaunt which lets you phase through walls. Finishing up battles gain you experience points, and once you level up you gain the ability to add augments to your current active skills. For example, I had the option of enhancing the attack power of my slash attack when ambushing an enemy from behind or using that same augment for my Jaunt, which rendered me undetectable to enemies for a short while after using it. I can foresee these really defining how you personally play and move in each battle and I can’t wait to see the rest of the Transistor’s moveset.

This strategic action RPG system combined with incredible, incredible artwork/music and fantastically voiced and paced narrative had me wishing this demo wouldn’t end and I could just continue on to discover more of Red’s story. We only got a few pieces to pick up of her backstory, such as her being a singer who had lost her voice. That of which the Transistor apologizes for. Who is the Transistor, why do the ‘souls’ of the dead speak to him, why has Red teamed up with a clearly wanted blade by creepy monsters who would wreck a city just looking for it?

These are all bits and pieces that had left me wanting to play more and dive deeper into the game and story, and thankfully it looks like I don’t have to wait too long for that to happen. The game just recently got it’s release announced for May 20th for Playstation 4 and PC so those questions won’t stay unanswered.

We have an interview with SuperGiant games, which you can check out right HERE!

Watch_Dogs: Multiplayer Walkthrough

Check out Watch Dogs’ groundbreaking multiplayer modes where everything and everyone is connected. Learn how Watch Dogs is blurring the line between single and multiplayer, and get a glimpse into three distinct and exciting modes including Online Hacking Contracts, ctOS – Mobile Companion App, and Competitive Decryption Combat.

In Watch Dogs, players will assume the role of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). The ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies and more. Watch Dogs allows the player to use Chicago as their ultimate weapon and exact their own style of revenge.

Watch Dogs will be available worldwide on May 27 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

To stay connected with Watch Dogs, please visit the official website: watchdogsgame.com Facebook page: facebook.com/watchdogsgame
Twitter account: twitter.com/watchdogsgame

Ubisoft Announces The Watch_Dogs eBOOK: //n/DARK

SAN FRANCISCO – April 17, 2014 – Today, Ubisoft announced the ebook Watch_Dogs  //n/Dark Clouds, inspired by the highly anticipated video game Watch Dogs. Authored by John Shirley, the ebook storyline picks up where the Watch Dogs video game leaves off allowing fans to further explore the world of Watch Dogs. The ebook is a first for Ubisoft, as it was conceived in-house and will be released exclusively via digital channels.

John Shirley, prolific author of over 30 books and short stories such as “A song called Youth”, is a known figure in the hacker community and is a pioneer of the cyberpunk movement, and therefore is a natural fit to author the Watch Dogs’ ebook. Having unprecedented access to our Montreal studio dev team and writers, he has recreated the atmosphere of Watch Dogs, into his thriller, that combines high-tech crimes with new and known characters.

“Working on Watch Dogs was enormously interesting to me because its world offers the convergence of cyberpunk and the edgy tech reality of our times; it all plays out with action and energy against the inner city backdrop that I thrive in” said John Shirley. “With hack tech in one hand and gun in the other, Aiden Pearce is a believable fusion of hacker and action hero who deliberately slips between the cracks of society to relentlessly pursue his agenda. The novel introduces Mick Wolfe, an ex-military, who get caught in a dangerous game in Chicago’s hyper connected and violent underground. Working with Thomas Geffroyd and Kevin Shortt at Ubisoft to develop the book was a rocking experience – Ubisoft is right out there on the frontier of videogame development. I couldn’t ask for more inspiration”.

Watch_Dogs //n/Dark Clouds will be available in English, French, Italian, German and Spanish at the game’s release on May 27, 2014. It will be available in two digital formats: an upgraded e-book version with interactive elements including videos and image and a classic e-book. For more information, click here www.watchdogs.com/ebook.  

Stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

Civilization moves Beyond Earth in Fall, taking exploration to space.

Sid Meier’s Civilization: Beyond Earth will propel the development of human civilization beyond the traditional timeline of a Civilization game, by exploring humanity’s future on an alien world. For the first time, players will lead factions divided by contrasting cultures and evolve their new civilizations to reflect their chosen destiny. Players will experience an array of new gameplay possibilities, including nonlinear technological progression, deeper customization of chosen factions, and an entire alien world that will change the very identity of each faction based on their choices.

• Seed the Adventure: Players will establish a cultural identity, select a leader and sponsor an expedition by assembling the spacecraft, cargo and colonists through a series of choices that directly impact starting conditions when arriving on the new alien planet.

• Alien World: Exploring the benefits and dangers of a new planet filled with dangerous terrain, mystical resources and hostile lifeforms unlike those of Earth, players will build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for their people.

• New Technology Web: Reflecting forward progress in an uncertain future, technology advancement will occur through a series of nonlinear choices that affect the development of mankind. The tech web is organized around three broad themes, each with a distinct victory condition.

• New Quest System: Quests are infused with fiction about the planet, and will help guide players through a series of side missions that will aid in the collection of resources, upgrading units, and advancing through the game.

• New Orbital Layer: Players will build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.

“Having celebrated its 23rd anniversary last year, Civilization has cemented its reputation as one of the greatest and longest running franchises in video game history,” said Christoph Hartmann, president of 2K. “Sid Meier’s Civilization: Beyond Earth builds upon that success by pushing the series in new directions with players exploring an unknown future on an alien planet.”

“The Civ team was excited about the opportunity to continue the story of Civilization into the future, because it allows the team to break free of historical context,” said Sid Meier, director of creative development at Firaxis Games. “We’ve always let our fans create the history of mankind, and Civilization: Beyond Earth will now let them create the future.”
In addition to its use of DirectX 11, Sid Meier’s Civilization: Beyond Earth will be among the first wave of products optimized for the latest in AMD graphics technologies, including: the new Mantle graphics API, for enhanced graphics performance; AMD CrossFire™, for UltraHD resolutions and extreme image quality; and AMD Eyefinity, which allows for a panoramic gameplay experience on up to six different HD displays off of a single graphics card.

Sid Meier’s Civilization: Beyond Earth is not yet rated by the ESRB, and will be available for Windows PC, Mac and Linux in North America this fall for $49.99.

Source: GameTrailers

New Gameplay Trailer for The Evil Within.

Developed by Shinji Mikami and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.

Page 5 of 7« First...34567