Space Engineers takes us where no man has gone before.

Recently, lot of games have been using the “Sandbox Construction” theme that was made popular by Minecraft. Some seem like cheap knockoffs with mild changes, while others simply use the basic concept, but are original, creative and equally addictive games. Space Engineers is certainly the latter, as I’ve had the pleasure of finding out these last few days.

SE_Eagle_001When first starting the game it’s extremely easy to feel overwhelmed. There are so many options for construction, so many materials needed for construction and, of course, the challenge of being the middle of space with only a few tools. To be honest, I had no idea what I was doing when I first started playing, but luckily the game had tutorial videos that were very informative and not terribly long. What became one of my favorite features from the start was the accurate gravity; in higher gravity environments, like on your ship you fall, while out in space you keep going until you either hit something or apply your handy jetpack in another direction.

The game’s other definite strongpoint is the huge amount of customization you can put into your ships or space stations, as you’ll JOSGKPk - Imgurfind yourself spending hours at a time making the ship of your dreams and mining asteroids to find the materials to do so. And you don’t just make the outside of the ship for instance, what killed most of my time was trying to get the inside of my ships to look just like the Star Destroyers from Star Wars (I failed, if you were wondering, but I’m sure it’s been done already). And the multiplayer is nothing short of gratifying, as you either cooperate as a team or fight as enemies; the sky’s the limit for you!

As far as complaints go I didn’t have many, surprisingly. My first complaint was that, though it makes sense (we are in space, after all), it was way too quiet when you’re out there building your ship or drilling through asteroids. Speaking of the asteroids, everything seemed to be far apart, and getting to them was painstakingly slow. However, my good friend on Steam, who plays the game often, tells me this can be fixed.

As with most games of the genre, Space Engineers is getting constant updates to improve and I eagerly look forward to playing future versions and enjoying myself further. If you want to check it out, you can buy it on Steam for $19.99. I highly recommend it.

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4 Corner Games Announces Plans for the Future of I’ve Got to Run!

4 Corner Games, developer of successful indie title I’ve Got to Run! has four big announcements to make regarding future plans for the game.

The first big piece of news is the announcement of the two previously unannounced pieces of DLC. The two modes, Endless Flip and Endless Flight, will join the previously announced Endless Expert mode and complete plans to double the amount of day one content through DLC. Endless Flip is, to many, the hardest of all six modes, and sees the iconic character Roy the Marshmallow Boy running with a double jump – from right to left, that is! Simple to understand, mind-boggling to play, Endless Flip is sure to be a hit with players of all skill levels. Endless Flight sees Roy gaining an absurd number of jumps, but sees flying obstacles joining the path as well. Can Roy survive Endless Flight’s plight? It’s up to the player when it releases later this year.

Additionally, 4 Corner Games is able to unveil further information about the forthcoming title update for the North American Wii U™ release of I’ve Got to Run! This title update offers players support for the Wii U™ Pro Controller, introduces automatic saving functionality to the game, and improves user experience in the menus as well as introduces minor improvements to the stability and performance of the title.

The European release of I’ve Got to Run! will be the updated version from Day One, and will launch later this year. More details will come as soon as they are available.

Fourth, 4 Corner Games is excited to announce I’ve Got to Run: Complete Edition!, a multiplatform release of the original game containing the three aforementioned additional modes. I’ve Got to Run: Complete Edition! will first be released as a soft-launch on PC, Mac, and Linux based platforms through the publishers’ site at 4cornergames.com. This is so that fans and players of every region and territory will have the opportunity to run with Roy. A closed beta of the PC/Mac/Linux version of Complete Edition! is taking registrations beginning immediately. Please visit the above site to learn more.

Quickly following the launch of I’ve Got to Run: Complete Edition! for PC, Mac, and Linux platforms, the title will become available on the Nintendo eShop for the Nintendo 3DS™ family of systems, as well as one other platform. The additional platform will be announced shortly. Both versions will feature a seventh mode exclusive to that platform. The two exclusive modes will be announced at a later date. I’ve Got to Run: Complete Edition! is targeting a simultaneous North American and European launch across all platforms.

Finally, 4 Corner Games would like to offer a peek into the company’s future projects. 4CG is currently pursuing five titles. One of those five is I’ve Got to Run!, focusing on the forthcoming update, DLC, and European release, with another of the five being I’ve Got to Run: Complete Edition! 4 Corner Games is also working full time on a console action/adventure title. Regarding this title, internally known as MMM (not actual title), platforms are locked down, but will be announced at a later date. MMM is being actively pursued, and is targeting an early-to-mid 2015 simultaneous multiplatform release. There are two other titles in production, yet are being passively pursued. There is nothing more to announce regarding these titles.

Octodad: Shorts! Coming Soon!

Our friends at Young Horses just shared this little tidbit with us….

Greetings, fellow normal humans! Did you have enough fun playing Octodad: Dadliest Catch? Of course not, you can always have more fun playing Octodad: Dadliest Catch! But instead of yelling with your friends into a Youtube camera, now you can have fun that is officially sanctioned by the Young Horses. Behold new content, Octodad Shorts!

Octodad Shorts are DLC levels we’re releasing for FREE, which explore new scenarios in our tentacled father’s life. New levels were our number one most requested feature (next to making the game free), so we’ve been hard at work doing what you all tell us to!

But why look at screens when you’ve got bullet points!?
  • Over 40 new objectives!
  • Over 20 breakable plates!
  • Over 0 unconscious ragdolls!
  • An unspecified amount of new octopus sounds!
  • Probably a pizza!
Want to see all this and more? Just wait in front of your computer for a while (weeks) until the new Octodad content washes over you like a summer breeze. Don’t have Octodad: Dadliest Catch to enjoy this content? Well, you can buy the current game on Steam right now (hurry before the Summer Sale ends!)

The Hunt Has Just Begun!

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Details from company CD Projekt Red’s newest title The Witcher 3: Wild Hunt have surfaced. Shown in its latest trailer “The Sword of Destiny” Shows a vast landscape that the main character Geralt of Rivia wanders as it sets the stage for his most dangerous adventure yet.

Geralt’s quest is to find a long lost Withceress who’s in peril as he battles the new threat which is aptly named The Wild Hunt.

The Witcher 3 is set to release on February 24, 2015 in two different versions for Playstation 4, Windows PC and the Xbox One.

Previously, the developer had outlined a February release window after it was delayed past 2014.

The Witcher 3 will arrive in two different editions, both physical and digital. The game’s standard edition will include a game manual, soundtrack, stickers and The Witcher universe compendium. A collector’s edition of The Witcher 3: Wild Hunt will come in deluxe packaging and pack-in more goodies die hard fans of the series will want to get their hands on, including a 10-inch statue of protagonist Geralt battling a massive griffon and other items, like a medallion, 200-page art book and SteelBook case.

A digital, DRM-free release of The Witcher 3 will include a digital art book, bonus videos and a detailed map of the game’s world. An exclusive digital version, released through GOG.com, will give buyers an extended game soundtrack, wallpapers, artwork, a digital comic, two beta keys for the upcoming The Witcher: Adventure tabletop game and a free copy of the RPG title Neverwinter Nights.

CD Projekt Red and GOG.com are offering fans a pre-order loyalty discount as well. Players who own a copy of previous Witcher games will get an extra 5 percent off the game’s asking price for each title they own.

For more details on the collector’s edition release of The Witcher 3: Wild Hunt, check out the video link below.

 

1001 Spikes: 2D Platforming Death-a-thon Release Date revealed!

Santa Ana, Calif., (May 28, 2014)  – Nicalis, Inc., developer and publisher of independently rad video games, announces the action-platform game 1001 Spikes is set to release on PlayStation®4, PlayStation®Vita, and Steam (Windows/OSX) on Tuesday, June 3 2014 for $14.99.

The PlayStation®Network version of 1001 Spikes will feature Cross-Buy, entitling players to receive both the PlayStation®4 and PlayStation®Vita versions for only $14.99. Additionally, Nicalis is offering a $5 loyalty discount for Steam users who purchased Cave Story or Night Sky.

In 1001 Spikes, Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archaeologist Jim Hawkins. Before the elder Hawkins mysteriously disappeared, he entrusted his daughter Tina with a map to the location of the ruins with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins, and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Game Features

  • Tough-as-nails difficulty

  • Pixel-perfect, razor-sharp controls

  • Clever-yet-insidious game design

  • Single and simultaneous 2-4 player co-op and vs. multiplayer!

  • 8-bit inspired visuals with current gen flare

  • Soundtrack by Chiptune masters, Rushjet1 and Misoka
  • Nearly two dozen unlockable characters with different abilities, including superstars Curly Brace, Commander Video, Juni and Nyx
  • Over 100 stages to clear

  • Multiple endings

 

Transistor keeps impressing with new launch trailer.

Transistor, a sci-fi action RPG from the creators of Bastion, launches on PS4 and Steam on May 20, 2014. Pre-order today.
PS4: https://t.co/VGnF4ftlK3 | Steam: http://t.co/VvIzpwCnsk

Song: “Old Friends”, from the Transistor Original Soundtrack.

Pre-order the Transistor Original Soundtrack:
http://store.supergiantgames.com/

More at: http://www.supergiantgames.com | @SupergiantGames

Ultra Street Fighter IV Release Dates Confirmed!

Ready to… FIGHT? Capcom today announced that the digital upgrade versions of Ultra Street Fighter IV will release across North America on June 3rd for PSN (PlayStation 3) and on June 4th from the Xbox Live Games Store (Xbox 360 games and entertainment system from Microsoft). On August 5th, the PlayStation 3 and Xbox 360 retail versions will be in stores, with the full digital bundle on PS3 available for download then too. Both the digital upgrade and full digital bundle for PC (Steam) will be out on August 8th.

Players who pre-order any version of Ultra Street Fighter IV at select retailers will receive the 2014 Challengers Costume Pack, consisting of alternate costumes for each of the five new characters for free. The five new costumes include: Jungle Elena, Medieval Hugo, Pirate Poison, Wizard Rolento and Gladiator Decapre. The pre-order program officially kicks off today, so be sure to check out the alternate costume character art and new trailer here! More information on the pre-order promotions will be available on the official Street Fighter website and on Capcom-Unity in the coming weeks.

In Ultra Street Fighter IV, Poison, Hugo, Elena, Rolento and Decapre join the fight, complete with new animations and their own unique play styles, bringing the final roster count to a massive 44 characters. Six new battle environments (including Pitstop 109, Cosmic Elevator, Half Pipe and more) provide a thrilling and colorful backdrop to the action. Direct fan feedback was gathered on all of Super Street Fighter IV: Arcade Edition’s original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever. In addition to the action-packed new content and the finely-tuned rebalanced gameplay, the new version features a host of new features and modes that are sure to test even the most well traveled world warrior.

PlayStation 3, Xbox 360 and PC owners of Super Street Fighter IV or Super Street Fighter IV: Arcade Edition will be able to download Ultra Street Fighter IV as a $14.99 digital upgrade. The full digital bundle for PC is priced at $29.99 and PS3 users can download the full version of the game for $39.99. PS3 and Xbox 360 users can purchase the retail versions of the game for $39.99. Players who purchase the retail versions (PS3, Xbox 360) or full digital bundles (PS3, PC) will receive all previously released costumes for the series, making this the definitive version of Street Fighter IV!

Ubisoft Releases New Video Highlighting Watch Dogs Characters

Check out the all-new trailer to get an inside look at the characters of Watch Dogs.  Meet Aiden’s friends, his enemies and some that blur the line.  In a city of more than 3 million people, you’d be surprised at how few you can trust.

 

Watch Dogs will be available worldwide on May 27, 2014, for PlayStation®4 system, PlayStation®3 system, Xbox One, Xbox 360 and Windows PC.

 

In Watch Dogs, players will assume the role of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). The ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies and more. Watch Dogs allows the player to use Chicago as their ultimate weapon and exact their own style of revenge.

 

Stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

Oh My Glob! Adventure Time: The Secret of the Nameless Kingdom is coming soon!

Santa Ana, CA. –May 08, 2014 – What time is it? It’s time for an all-new Adventure Time video game!  Little Orbit, alongside Cartoon Network Enterprises, announce the third installment in the mathematical Adventure Time video game franchise.  Adventure Time: The Secret of the Nameless Kingdom is slated to launch in November 2014 and will be developed by veteran game studio WayForward, which created the franchise’s first two titles.  The game will introduce a classic top-down action adventure experience and puzzle-solving element to the franchise, reminiscent of early high fantasy console games. 

“WayForward is the perfect studio to bring the third all-new Adventure Time video game to fans of the animated series,” said Matt Scott, CEO of Little Orbit.  “Just like the Adventure Time television series, these video games have resonated strongly across all age groups and we’re thrilled to be publishing the latest installment of this beloved franchise.”

In Adventure Time: The Secret of the Nameless Kingdom, players take on the personas of both Finn and Jake as they navigate through the eponymous kingdom – a mysterious unexplored region in the Land of Ooo.  They will discover hidden secrets by exploring all corners of a new kingdom created exclusively for the game and encounter never-seen-before characters and creatures. 

“There is a huge amount of excitement and anticipation around this latest Adventure Time video game release with WayForward once again working closely alongside Cartoon Network and the Adventure Time team to develop the game,” said Pete Yoder, vice president of consumer products, North America for Cartoon Network Enterprises. “We’re confident that the action adventure and puzzle-solving elements to this game are a great fit for the brand and will provide an engaging experience to Adventure Time fans of all ages.”

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