Become a SteamWorld Ambassador!

Our friends over at Image & Form just revealed a new way for you to play their upcoming game, SteamWorld Heist, before anyone else! Every other Tuesday they’ll post a challenge on their blog. The winner of every individual challenge will be able to join the club of official SteamWorld Ambassadors.

Click on to read the full PR…

Mother 4 Trailer continues to amaze us.

Mother 4 follows the journey of three kids and the leader of a biker gang. With dark rumors of “Modern Men” running wild, these unassuming heroes set out to uncover the truth, no matter how dangerous. From bustling urban streets to secret volcano bases, all kinds of oddball thugs and impossible monsters stand in their way… but everything should be okay if they don’t forget to write home!

You can learn more about Mother 4 HERE

The Game Awards – World Premieres Post & Thoughts

Hosted by Geoff Keighley, The Game Awards aims to be the new standard in Gaming Award Shows. Well, after tonight Geoff has my support. While it was rocky in a few areas, the awards went to those who deserved them, and premieres were well placed. Check out some of the bigger premieres below, and the winners will be updated soon!

My thoughts are in italics, not to be confused with the information provided! 

 

The Game Awards winners are:

  • Best performance: Trey Parker, South Park: The Stick of Truth
  • Best online experience: Destiny
  • Best score: Destiny
  • Trending Gamer: Total Biscuit
  • Composition Award: Martin O’Donnell
  • Best mobile game: Hearthstone
  • Best fighting game: Smash Bros Wii U
  • Industry Icon: Roberta and Ken Williams
  • Developer of the year: Nintendo
  • Best eSports: Matthew ‘NaDeSHoT’ Haag
  • Best sports or racing game: Mario Kart 8
  • Best Remaster: GTA V
  • Best shooter: Far Cry 4
  • Game for change: Valiant Hearts
  • Best narrative: Valiant Hearts
  • Best action game: Shadow of Mordor
  • Best Indie Game: Shovel Knight
  • Game of the Year: Dragon Age: Inquisition

Square Enix Announces ‘Life is Strange’

Straight from the Square Enix blog:

Life is strange, wouldn’t you agree? It has a funny way of always surprising you, particularly when things happen that you just don’t expect. You can change one tiny thing, but the consequences of that miniscule action can potentially lead to catastrophic results…

There has recently been a lot of discussion on the merits and disadvantages of remakes or reboots in games and we here on the Square Enix blog have been keeping a keen eye on your opinions and responding to them where possible. But what if we now announced an entirely new IP in the official Square Enix family? What if this title was wholly different to anything we have ever attempted before, both in gameplay and narrative? What if this title was released digitally as regular episodic content, with each new chapter building and evolving based on the choices you made in previous episodes? What if we now gave all of this a name: Life is Strange?

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Max Caulfield has been absent from Arcadia Bay, Oregon for five years now. Upon returning home she discovers that Rachel Amber, a fellow senior at school, has disappeared under mysterious and rather uncomfortable circumstances. While trying to uncover the truth Max reunites with an old friend, Chloe, and makes a startling discovery: Max has the power to rewind time…

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Thus begins the story for a game that everyone here at Square Enix has fallen in love with. I know I’ve mentioned this before, but Life is Strange is something entirely different – we’ve teamed up with DONTNOD Entertainment (the guys and girls behind ‘Remember Me’) and they’ve delivered some amazing stuff. Each and every texture in Life is Strange is a hand drawn work of art and every action enacts a butterfly effect – but with the power to rewind time, what would you change? And would it turn out to be a change for the better or worse?

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Life is Strange is set to be released on PS4, Xbox One, PS3, Xbox 360 and PC and is being played by journalists at gamescom this week, so be sure to watch out for their coverage! In the meantime, we’ll try out best to keep you updated with news via the blog and the official Life is Strange channels: The Facebook & Twitter.

Space Engineers gets new updates, and an exclusive interview!

First off, the update news!

PRAGUE (JULY 29, 2014) – In the continuing effort to deliver the best gameplay experience for nearly a million players on PC, independent developer Keen Software House has updated their Steam Early Access hit, Space Engineers, with several major new features, including support for dedicated servers, player factions, hacking, tools for driving, and more. Keen Software House delivers weekly updates to Space Engineers every Thursday, offering new features, fixes, and more.

Space Engineers’ space-based sandbox offers a robust platform for creative gamers to build and maintain space stations and ships in a single- or multi-player environment. The game remains one of the top overall sellers on Steam and appears on the platform’s Early Access program. Space Engineers is available now or via Steam for $19.99 USD.

“A great Steam Early Access game must deliver on its promises to the community – the gamers who have taken the risk of buying into your vision – by continually growing and improving with new features, expansion of gameplay, and more,” said Marek Rosa, CEO and Founder, Keen Software House. “Over the past month, we’ve worked hard to deliver against that standard and we’re fortunate to have the smartest and most dedicated fans on Steam offering their insights and suggestions to shape the future of Space Engineers.”

Major game updates added over the last several weeks include:

  • Official Dedicated Servers/Hosts (commercial use): Dedicated servers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. This feature often results in faster connections and less lag.
  • Merge Blocks, Conversion of Station to Ship: Players can now permanently merge ships and stations of the same block size by using the ‘Merge Block’ feature. When a ship is merged with a station, the ship becomes the station. Stations can also be converted to ships, but the blocks that are partially inside asteroids will be damaged or destroyed.
  • Factions: Players may now create and join factions, determine ownership of blocks, and manage relations between them (hostile/ally); blocks can be shared within factions or with everyone; ownership can be transferred by the owner.
  • Hacking & Breaching: Block ownership is determined by computers, so if players want to take over hostile blocks, they will have to replace the computers that are in these blocks.
  • Steering wheels, wheel controls: Players can now build and control vehicles with the addition of steering wheels and wheel controls.
  • Batteries: The Battery Block enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%. The time needed for charging depends on the amount of energy available.
  • Pistons: Pistons is a new type of block which allows players to build even more advanced machinery.
  • Antenna Communication: Signals can travel through multiple antennas so players can receive a signal from any distance; broadcasting can be limited by player or by the power of the antenna.
  • Spectator mode: players can now learn from the community’s best by spectating their work.

Now, what about that interview?
We got the chance to talk to Ondrej Petrzilka, lead programmer for Space Engineers about the game. You can find the interview below!

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