Egoraptor and NinjaSexParty are STARBOMB! [Luigi’s Ballad]

Get the FULL ALBUM now on iTunes!

—————- Also available on —————–
Physical CD, CDBaby, Rhapsody, Emusic, GreatIndieMusic, Amazon MP3, Last.fm , Spotify, 7digital, 24-7, Omnifone, Rdio, Muve Music, Slacker Radio, Shazam, Nokia, Bloom.fm, MediaNet, Xbox Music, MySpace Music, iHeartRadio , JB Hi-Fi, Samsung Music Hub, Beyond Oblivion, Mondia Media, Simfy

MERCH available at: http://www.rodeoarcade.com/collection…
Starbomb Facebook: https://www.facebook.com/starbombband
Starbomb Twitter: https://twitter.com/starbomb
http://www.starbomb.com

SteamWorld Dig Giveaway!

It’s no secret we here at Pixlbot love SteamWorld Dig, and we want to make sure as many people play it as possible! That’s why we’ve teamed up with Image&Form to give away a few copies of the Nintendo 3DS version of SteamWorld Dig: A Fistful of Dirt! There are two ways to win!

1) Join our Facebook contest! Simply like our page, and then comment on THIS post. After that, you’re in!

2) Follow & Retweet the THIS tweet. We’ll select one winner from each region to receive a download code!

This is the first of potentially many contests, and we can’t wait to share more with you if this one goes well! Good luck, and let’s get digging! The contest ends Thursday, Dec. 24th at Noon EST!

Winners will be notified within 7 Days!

Q&A With Octodad creators, Young Horses

I got to talk to Young Horses, the company behind the upcoming game Octodad: Dadliest Catch. I hope you enjoy our first official interview!

Would you mind telling me a bit about each member of the team? How can we follow you each?

Kevin Zuhn is the creative director guy that decides what color of bananas are Octodad canon (it’s yellow btw). You can find him in the trenchescreating Octodad levels and arting the things you find in Octodad’s world.

Kevin Geisler is the stern father programmer with a strict wit and a stricter haircut and is responsible for fixing all the things and making sure this game ever comes out.

Chris Stallman is the bearded mystic that leads the artists in their fight against programmer tyranny and is omniscient creator of all the animated things and the rooms they die in.

Majdi Badri is a comedian trapped in a comedian’s bodymaking Octodad levels and writing dialog and has already donated to your tabletop gaming Kickstarter.

Nick Esparza is the hot new guy (that you used to date on the first Octodad) making sure all our cut scenes are nicely animated so you forget you’re destroying a poor Octopuses life, and not watching The Little Mermaid.

John Murphy wants you to think he is a well-dressed sociopath and sex-addict while designing giant, intricate existential mazes for Octodad to suffer in, but he actually just cares too much. 

Phil Tibitoski is the pretty face of @octodadgame hiding a metal heart of darkness, e-developing the e-businesses, whetting the stones, greasing the pits, testing the tubes, making sure you like us and know about the game.

Seth Parker writes flute sonatas and records sponges and butts to make Octodad sound as realistic as possible.

I’m Devon Scott-Tunkin, the permissive grandfather programmer of the group that works on the bits that make Octodad and all his frienemies move around as badly as possible. I like pie and balance the books.
So how did Young Horses get its start, what’s the history there? 
Young Horses formed in Chicago out of a DePaul University project, the Depaul Gaming Experience. Eight of the original DePaul Gaming Experience members wanted to continue working on a fully realized version of our IGF Student Showcase game, Octodad.  We ran a Kickstarter in 2011 to get enough funds to pay for things like trade shows, company formation, software etc. Otherwise we’ve been working on a shoestring budget out of an apartment. Octodad: Dadliest Catch is our first commercial title.

 

What’s an average day like for the team?
Kevin Geisler, Kevin Zuhn, and Chris Stallman all live in the apartment that is our office. They usually wake up at a reasonable time and start working with Nick Esparza who also wakes up at a reasonable time. No one drinks orange juice. Then a rotating cast of the rest of us will show up and work. Everyone puts on headphones because I like to make weird bird-like sounds to distract them from their work. Sometimes Chris will only have one headphone on and be sucked into my spell and regret his life. If Majdi is over, jokes and videos will pepper the workday with joy and rage. Nick will fight Majdi for captain of all memes on our Skype Chat. Kevin Geisler works in a room by himself where he has four computers, six monitors, and two robot interns so he can be more efficient than the rest of us.  He emerges to make us feel guilty about our existence, make sometimes clever puns, always clever insults and to get McDonald’s. If Phil is over while me and John are over we will form a terrible Voltron of bad jokes and insults at each other until we all go home to our wives (disclaimer, none of us are technically married). Sometimes the designers will join heads and bash out some great ideas and draw terrible things and diagrams on the whiteboard. The rest of the time we all stare at our screens and only talk to each other in the same room over Skype chat. Like any healthy relationship. Seth lives outside of Chicago and makes the best Google Hangout mustaches.

 

Is there any one team member that always tries to throw something really crazy into the game?
John and I like to joke about adding hidden, questionable, adult content to the game, but we never actually do. Kevin Zuhn has a pretty strict world of what flies in Octodad’s world (and we want the game to be more Spongebob/Adventure Time than Adult Swim). With how ridiculous the Octodad character is, it’s pretty important to not overshadow that with a crazy world. We had to cut Octodad’s secret mad scientist basement and an airplane that was also a church.

 

Alright so, for someone who’s had ZERO information given to them about Octodad, how would you describe it? 

Someone on twitter once described it as, “raw ass.” While I think that’s pretty descriptive, “You’re an Octopus in a suit. You have a perfectly normal suburban life with a human wife and kids. Nobody knows you’re an Octopus. Do whatever it takes to keep it that way.” gives a little more information and also makes it sound like a Pixar version of Breaking Bad. “It’s 3D QWOP + Chicken Boo, but you’re an Octopus, and a good dad.” also works.

 

So how did you guys come up with the idea for such an interesting and unique game? 
Someone had an idea for an Octopus that controlled a robot human by moving levers inside of his head. Being good designers always in search of elegance, someone suggested why not just make it in an Octopus in a suit. Everyone thought that was the stupidest thing we’d ever heard so of course we had to do it.

 

The art style is very interesting, and having played the demo, I’m very curious about inspiration that you had.
We immersed ourselves in 1950s advertising and media, scouring the internet for whatever it could provide. Then drew from a childhood filled with cartoons. Then thought about how long things might take to make and how to best streamline content creation. Add all those together and what you see is the result. Also some Team Fortress 2.

 

Same thing with the music and sound effects. What did you use as inspiration when creating them?
Seth spent a lot of time engrossed in Koji Kondo’s huge body of work for the various Mario games.  Some of his favorite tracks come from Super Mario Galaxy (“Gusty Garden Galaxy,” in particular).  Also, the music from games like Little Big Planet definitely were a consideration in trying to develop a musical style for Dadliest Catch.  Seth wanted to make a soundtrack that was quirky, yet allowed him to express himself musically.  This game hopefully does that.  I know Seth’s had a lot of fun making it because he heavily used his own performances on flute and guitar instead of sample libraries and that has opened a lot of new capabilities for him.  The overall audio aesthetic that we’re going for is one that is fun and quirky and complements the goofiness of the Octodad character and story, but one that also gets the job done.

 

Anything you can tell us that we should look specifically forward to?
    You should look forward to having a wacky day at the aquarium with Octodad’s family on PC/Mac in late January 2014 and the PS4 version to follow soon after in early 2014. The Windows version of the game comes with the editor we used to make the game and Steam Workshop support, so we hope to see some crazy stuff from the mod community. There’s some really adorable and heart wrenching stuff happening in the plot and voice acting that we can’t wait to share with you. The PS4 version has Move support to fully simulate life as an Octopus and stream it to Twitch. The Mac version has a multitouch mode for the trackpad since Macbook users don’t like to use mice. We have some unannounced modes that should make the game much more replayable as well. Oh and secret things to find. Secrets.

Thanks guys! Nice talking to you and can’t wait to play the game!
Check out the Octodad website HERE and the Steam Page HERE.

Album 7 (James Roach) Released!

Stumbled upon this neat little post, and had to give it some love!

tumblr_mx61pmQslr1qgdl0ro1_500

Album 7 is a free chiptune cover album available here right now! Including art by, Merrigo, BwoltjenBanavalope and Onihat, its the perfect gift for yourself this cyber monday!

If its SO “”“FREE””“” why does it say $3 huh buddy?

Each track can be downloaded for free individually! I would really appreciate it though, if you threw me a few dollars to help me out with bills the holiday season! You got holiday cheer don’t ya, PUNK?

Why Album 7?

Naming albums is like SUPER hard

I’ve heard all of this before!

Man theres only 12 notes what do you want from me! Haha, if you follow me on twitter you’ve probably heard WIPs of these, or if you’ve been following my tumblr I’ve posted low-quality mp3s or youtube videos this is some high quality stuff like 9 whole bits dude.

This isn’t 8-bit why in fact it doesn’t even use the proper….

zzzzzzzzzzzzzzzzzzz


Expect a review soon 😉

SteamWorld Dig Coming to PC This December!

Branded as a “platform mining adventure” in a Steampunk / Western setting, SteamWorld Dig lets 2_archaea_dig2players take the role of the Eastwood-esque robot protagonist Rusty in order to save a mining town in need. The plot thickens as he digs deeper into the dark, rich underground.

Thanks to its immersive gameplay, unique mechanics and stunning presentation, praise for SteamWorld Dig has been unanimous. This is what leading gaming sites say about the game:

  • ”SteamWorld Dig is easily the best eShop game of the year.” (9.5/10, IGN.com)
  • “…an utterly phenomenal video game.” (10/10, PocketGamer.co.uk)
  • “A totally unexpected love letter to bold concepts.” (9/10, NintendoWorldReport.com)
  • “…super-fun, addictive and inspired gamified manual labour…” (9/10, gamesblip.com)
  • “Image&Form has created an interesting and beautiful world…”(9.5/10, pixlbot.com)

Moreover, in a recent top list prestigious IGN.com declared that SteamWorld Dig is among the ten best 3DS games ever made. This made it simple for Valve, the company behind leading game-download service Steam, to embrace this David among Goliaths and put SteamWorld Dig on the fast track for release on Steam.

“SteamWorld Dig now plays at 60 frames per second in full HD, and features gamepad support as well 6_drill_caveas keyboard controls,” notes lead designer Olle Håkansson. “We have added many nifty features such as achievements, bloom filters and cloud saves, but put our main focus into making the experience feel custom-tailored for the desktop… and it looks and feels marvelous.”

So is this a departure from the 3DS? “No, it’s not,” assures Sigurgeirsson. “Nintendo has treated us like royalty, and the Nintendo community is fantastic. We would be very foolish to turn our backs on them. As with SteamWorld Dig, our next SteamWorld game will appear on the 3DS day one.”

SteamWorld Dig will be launched on Steam December 5, 2013. The suggested retail price will be $9.99 / £6.99 / €8.99, although gamers on Steam can expect a celebratory release sale.

Three Huge Franchises, One Epic Nintendo Launch Day

For any Nintendo fan, Nov. 22 is going to be one of the best days of the year. On Friday, three new games in three extraordinary franchises are launching on the Wii U and Nintendo 3DS systems. Super Mario 3D World for Wii U, The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS family of systems and Mario Party: Island Tour, also for the Nintendo 3DS family of systems, are all launching in stores and in the Nintendo eShop. The games feature Nintendo characters and experiences that can’t be played anywhere else, and demonstrate how Nintendo is bringing value and variety to everyone for the holidays.

“Nintendo is making holiday shopping easy for everyone with the release of three major games on one day,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “There is something for everyone in this lineup. Super Mario 3D World is perfect for families, The Legend of Zelda: A Link Between Worlds is a must-have for gamers and Mario Party: Island Tour is great for kids of all ages.”

i_40625Super Mario 3D World is the newest game in the world-famous Super Mario Bros. series. The Wii U game is the first 3D Mario platformer that lets up to four players play together using Mario, Luigi, Princess Peach and Toad. Each playable character has different abilities. For example, Luigi can jump higher than the other characters and Princess Peach can float in the air for a limited time. Super Mario 3D World introduces players to beautiful HD graphics, numerous breathtaking worlds and never-before-seen power-ups like the cat transformation. In multiplayer mode, one player is able to play using the Wii U GamePad while up to three others can use various controllers like the Wii Remote or the Wii U Pro Controller. For more information about Super Mario 3D World, visit http://supermario3dworld.com.

The Legend of Zelda: A Link Between Worlds is the successor to fan-favorite Super NES game The Legend of Zelda: A Link to the Past, which launched in 1992. Even though The Legend of Zelda: i_40658A Link Between Worlds takes place in the same world as its classic predecessor, it is a new adventure, filled with a new storyline and new dungeons. In this Nintendo 3DS game, Link must journey between two worlds, Hyrule and Lorule, using a mysterious power that lets him become a drawing on walls. Link’s ability to merge with walls allows players to solve puzzles and explore dungeons in a new way. Players are also able to buy or rent various items throughout the game, allowing them to explore dungeons in any order they want, adding a new level of freedom to the game play. For more information about The Legend of Zelda: A Link Between Worlds, visit http://zelda.com/link-between-worlds/.

A legendary Nintendo 3DS XL bundle will also launch on Nov. 22. The bundle includes gorgeous gold-and-black Nintendo 3DS XL hardware with the iconic Triforce on the exterior, as well as a download code for The Legend of Zelda: A Link Between Worlds at a suggested retail price of $219.99. The system is gold-colored on one side and black on the other, beautifully representing the two parallel worlds Link travels between in the game. For more information and a list of retailers, visit http://www.nintendo.com/3ds/zelda.

With Mario Party: Island Tour, players can take the party on the go! The game is the next installment in 3DS_MarioPartyIslandTour_pkg01the wildly fun Mario Party series, and the first on Nintendo 3DS. Mario Party: Island Tour features mini-games with more unique play styles than any other game in the Mario Party series. Players will imitate voices of some of the most iconic characters from the Super Mario Bros. universe using the built-in microphone on the Nintendo 3DS system, tilt the system to hang glide and even adjust reality with AR Card play. Mario Party: Island Tour also features Download Play, which means up to four Nintendo 3DS or Nintendo 2DS owners can play together when in the same room – even if only one person owns the game! For more information about Mario Party: Island Tour, visit http://marioparty.com.

Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu and http://www.nintendo.com/3ds.

Nintendo Direct: Nintendo Bringing Nintendo Network ID and Miiverse to Nintendo 3DS & More!

YouTube Arrives on Nintendo 3DS, Bravely Default Collector’s Edition Revealed

REDMOND, Wash.–(BUSINESS WIRE)– A December system update for the Nintendo 3DS portable system will allow users to combine their Nintendo eShop account balance for both Nintendo 3DS and Wii U. Nintendo announced the news during a Nintendo Direct video released earlier today.

After the Nintendo 3DS system update, users can register their Nintendo Network ID for Wii U on their lmmNintendo 3DS systems and combine Nintendo eShop account balances. This will enable them to purchase Wii U software using the remaining balance on their Nintendo 3DS eShop accounts, and vice versa. Nintendo 3DS owners who do not own a Wii U system can also create their own Nintendo Network ID for the first time.

This system update will also mark the beginning of Miiverse support on Nintendo 3DS. With a Nintendo Network ID and a wireless Internet connection, users will be able to connect with players around the world to share their experiences and game tips through Miiverse on Nintendo 3DS. For more information and notices from Nintendo about the system update, visit http://www.nintendo.com/3ds/nnid.

To view the Nintendo Direct in its entirety, visit http://www.nintendo.com/nintendo-direct. An overview of the news discussed includes:

Nintendo 3DS News

  • YouTube will be launching this month for Nintendo 3DS. Nintendo 3DS owners with a broadband Internet connection will be able to watch all their favorite YouTube content on the go, browsing on the bottom screen while viewing on the top screen.
  • The Legend of Zelda: A Link Between Worlds
    • Today, Nintendo showed a new trailer for the game, and the first of four 15-second mini-trailers 3DS_ZeldaLBW_1113_Sceen_08for The Legend of Zelda: A Link Between Worlds debuted on Nintendo’s Instagram page.
    • Nintendo detailed a number of characters, including Irene and her magic broom; Seres, who is trapped in a painting; and Gramps, who can help facilitate battles with other players encountered via StreetPass. Also: Milk Bar confirmed!
    • On Nov. 22, a new Nintendo 3DS XL bundle will launch at a suggested retail price of $219.99 that includes Nintendo 3DS XL hardware with gorgeous gold-and-black coloring and the iconic Triforce on the exterior, as well as a download code for The Legend of Zelda: A Link Between Worlds.
    • The game launches in stores and in the Nintendo eShop on Nov. 22 at a suggested retail price of $39.99.
  • Exclusive SpotPass Content at Nintendo Zone Locations: Anyone with a Nintendo 3DS who visits a Nintendo Zone location can receive StreetPass Mii Plaza data from the last six players to visit that location. Exclusive SpotPass content will be available at Nintendo Zone locations in November for Nintendo 3DS owners who also own the following games, including:
    • An Animal Crossing: New Leaf raccoon wall clock is available until Nov. 14.
    • An Animal Crossing: New Leaf cat tower available Nov. 15-28.
    • An Animal Crossing: New Leaf rolling suitcase available Nov. 29-Dec. 12.
    • A Super Mario 3D Land Mystery Box starting Nov. 22.

 

  • Mario Party: Island Tour: The game offers seven new game boards and 80 new mini-games, including some that use the motion controls of Nintendo 3DS, and the ability for four Nintendo 3DS owners to play all multiplayer game content with only one copy of the game via Download Play. The single player Bowser’s Tower has players playing through 30 floors of mini-games, with a boss battle every fifth floor. Additionally, players also can engage with other players who also have the game in StreetPass mini-game competitions. The game launches in stores and in the Nintendo eShop on Nov. 22 at a suggested retail price of $39.99.
  • The new Kirby game for Nintendo 3DS has a name: Kirby: Triple Deluxe. More information about the game will be announced in the future.
  • Bravely Default: A Collector’s Edition of the game will be available exclusively at select retailers. The bundle includes the game, an art book, a soundtrack CD and 34 augmented-reality cards. The Collector’s Edition and standard version of the game both launch on Feb. 7.
  • Professor Layton and the Azran Legacy: The final game in the second Professor Layton trilogy launches in stores and in the Nintendo eShop on Feb. 28.

Wii U News

  • Super Mario 3D World: Nintendo announced WiiU_SM3DW_Rosalina_03new information about Super Mario 3D World, including the ability to play as Rosalina from Super Mario Galaxy, a Luigi Bros. bonus game that is more easily accessed for players who have New Super Luigi U save data on their systems and Captain Toad levels, which challenge players to collect five stars without jumping.
  • Pikmin 3 Downloadable Content: On Dec. 2, a third round of new Mission Mode stages is on the way that challenges players to lead their Pikmin efficiently to complete as many tasks as possible within the time limit. The eight new stages that will be available for purchase include four “Collect Treasure” WiiU_Pikmin3_DLC3_Scrn04stages and four “Battle Enemies” stages with locations as varied as beaches, the inside of someone’s house during a party, a construction site and a mysterious factory. In one stage players can control Captain Olimar, the main character from Pikmin and Pikmin 2. Louie even makes an appearance. The third round of Pikmin 3 Mission Mode downloadable stages will be available in the Nintendo eShop for $4.99. A software update is required to play the new stages. People who update their software will receive one “Collect Treasures” stage and one “Battle Enemies” stage for free.
  • Animal Crossing Plaza: The Wii U gathering place for Animal Crossing fans is being upgraded with two new features:
    • After users perform a software update, they can customize their Miiverse posts using 50 different Animal Crossing stamps. Users can combine multiple stamps or add hand-drawn messages to decorate posts they have already stamped. They can even partially erase a stamp and redraw it any way they like.
    • Nintendo is also adding a ranking feature to display the results of monthly polls. November’s question is “Who would make the best secretary?” and December’s theme will be “Who is the neighbor of the year?”
    • Additional features, including the ability to register and interact with your town residents, are also being added.
  • YouTube Application Update: After users perform a software update, they will be able to use the YouTube application to watch videos on the GamePad controller or search for YouTube content while another video is playing on the TV.
  • Wii Fit U: A free trial of the game is available in the Nintendo eShop now through Jan. 31. Wii U owners with a Wii Balance Board accessory and a broadband Internet connection can download the trial and play it for free for 31 days. Users can make the trial permanent by buying and syncing a Fit Meter to the software. Fit Meter accessories are available at a suggested retail price of $19.99. The full Wii Fit U game launches in stores on Jan. 10, just in time to help people fulfill their fitness-related New Year’s resolutions.

Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.

© 2012-2014 SQUARE ENIX CO., LTD

Mario and Sonic Go for the Gold in Mario & Sonic at the Sochi 2014 Olympic Winter Games

New Olympic Winter Event Snowboard Slopestyle Makes its Debut in Wii U Game

REDMOND, Wash.–(BUSINESS WIRE)– With the Olympic Winter Games in Sochi, Russia, fast approaching, Mario and Sonic have been training extra hard to make sure they are ready for the biggest competition of the year. The two iconic video game characters are teaming up with their friends in Mario & Sonic at the Sochi 2014 Olympic Winter Games launching on Nov. 15 for the Wii U console. In the game, some of the most loved characters from the Mario and Sonic universes like Mario, Sonic, Princess Peach and Tails compete in Olympic Winter Events like snowboard slopestyle, which is making its debut in both the game and the real-life Sochi 2014 Olympic Winter Games, as well as over-the-top Dream Events that can only exist in the world of video games. And for the first time in the Mario & Sonic series, players with a broadband Internet connection can compete in select events online against other players around the world, earning points for their home countries.

“Two of the biggest names in video games are teaming up again for another Olympic Games-sized competition,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Everyone in the family will be up off the couch, joining in the fun with all the other Olympic hopefuls.”

Mario & Sonic at the Sochi 2014 Olympic Winter Games contains unique and intuitive controls using both the Wii U GamePad and Wii Remote Plus controllers. In the four-man bobsled, one player can stand at the front of a line and use the GamePad like a steering wheel, while the other players stand behind him or her and use Wii Remote Plus controllers to lean into each turn on the track. In pairs figure skating, two players will swing, twist and pose in sync while sometimes holding the same Wii Remote Plus controller to perform cooperative moves. In biathlon, players must switch between the GamePad and Wii Remote Plus controllers to shoot and ski, respectively. And in snowboard slopestyle, players race down a slope on a snowboard, performing jumps and tricks using the touch screen on the GamePad controller to score points.

In addition to events that will be featured in the actual Olympic Winter Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games features a selection of Dream Events that take place in the fantastical worlds of Mario and Sonic. These events feature extreme actions and power-ups, like Roller Coaster Bobsleigh, which finds players speeding down the icy, looping Speed Highway level from the Sonic the Hedgehog series and Snow Day Street Hockey, which takes place in the tropical setting of Delfino Plaza from the Super Mario Sunshine game.

Players can compete online with up to four players all over the world in four fun events: ski cross, snowboard cross, speedskating and Winter Sports Champion Race, which combines many sports into one epic event. Every time players win a medal in online game play, they will win points for their home country, which can be viewed through persistent online rankings.

For Wii U owners who do not yet own a Wii Remote Plus or just want to add a cool, blue controller to their collections, the Mario & Sonic at the Sochi 2014 Olympic Winter Games bundle with Wii Remote Plus controller can be purchased in stores at a suggested retail price of $59.99. The standalone game can also be purchased in stores or in the Nintendo eShop on Wii U for $49.99.

For more information about Mario & Sonic at the Sochi 2014 Olympic Winter Games, visit http://www.olympicvideogames.com/en_US/.

Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu.

DUCKTALES: REMASTERED Flies to Retail Stores Beginning Today

It’s time to solve a mystery, or re-write history, as Capcom is excited to announce that the disc-based version of DuckTales: Remastered is available now in retail store shelves across North America. Fans of the digital version, or new players who have yet to experience the nostalgic re-imagining of the iconic title, can now pick up this disc-based alternative for $19.99 on Xbox 360, PlayStation 3, and Wii U.

To help celebrate this quack-tastic event, the team has put together an all new “Duckstep” video that is guaranteed to shake your tail feathers.

Originally released in 1989 on the Nintendo Entertainment System , DuckTales was widely acknowledged as one of the generation’s seminal platform titles. DuckTales: Remastered once again follows the adventures of Scrooge McDuck and his nephews – Huey, Dewey and Louie, as they explore different themed worlds on their search for five legendary treasures.

The development team at WayForward have taken the levels and layout from the original release and expanded on them to significantly enhance the gameplay experience; but where this update truly impresses is its graphics and sound. All of the visuals from the 8-bit game have been beautifully re-created as hand-drawn and animated sprites, across a backdrop of luscious, re-envisioned level backgrounds. Furthermore, original Disney Character Voices talent, including some from the cartoon TV series, bring in-game characters to life with charm and wit, while the classic melodies of the original soundtrack are given a modern twist.

Youmacon 2013 Gaming Room

One of the biggest Youmacon 2013 surprises for me was the game room. Originally we stopped in as a way to waste time, but we ended up spending a few hours at the gaming oasis. Aside from the loud music of the rave and the craziness that was the After-Dark panels, the gaming room was filled to the brim with classic and modern arcade games. Everything from rhythm to fighting, home consoles to Virtual Reality was stuffed into the perfectly sized room. There was a huge setup for PC gamers where they hosted the League of Legends stream, an entire section of wall dedicated to Super Bomberman, and a ton of rhythm games.
Check out our gallery, and if you can, check out Youmacon 2013 next year and pop into the game room!

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