Nintendo Announces Pokemon Omega Ruby and Alpha Sapphire.

Introducing Pokémon Omega Ruby and Pokémon Alpha Sapphire, an Epic Adventure Launching Worldwide in November 2014

BELLEVUE, WA — May 7, 2014 — The Pokémon Company International and Nintendo announced today that Pokémon Omega Ruby and Pokémon Alpha Sapphire will launch worldwide in November 2014, exclusively for the Nintendo 3DS family of systems. Pokémon fans will collect, battle, and trade Pokémon in a new adventure.

Pokémon Omega Ruby and Pokémon Alpha Sapphire are a fresh take on Pokémon Ruby and Pokémon Sapphire, which launched in 2003 and were fan-favorite hits on the Game Boy Advance system. The new titles promise to take players through a dramatic story within a spectacular new world.

Be sure to visit frequently for more Pokémon Omega Ruby and Pokémon Alpha Sapphire news and information that will roll out leading up to the worldwide launch in November.

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PS4 launch day story + impressions.

Regardless if people consider this the “true” next generation launch, a new console release is always exciting. Consumers are finally able to gauge if the hype meets expectations. From launch titles to launch features, its launch week can make or break a console.

I picked up my PS4 after lining up at target at 6am. My ticket number read 21. This instantly brought a smile at my face for two reasons. Its lucky 21 and I knew ahead of time how many units this target had. After Hyperfludd and I purchased our PS4’s we rushed back to the warehouse (felt like the longest ride back) and we immediately began unbox the suckers.

(I apologize for no unboxing video. We felt like Sony did an amazing job.)

As I began to plug it in, the only thing on my mind were previous reports of DOA systems. IGN and Kotaku along with several taco bell winners on Reddit were among those. As soon as I saw that PlayStation logo on my screen a sense of relief surged through my body. Updating the console was easy. Some even reporting it downloaded immediately in the background. I downloaded the update onto a USB just in case the servers were being swamped. I can confirm going through this process on two separate console with no issues.


Now onto the actual impressions. The DS4 controller has some weight to it. Unlike the DS3 this controller did not feel like it would break in my hands. The triggers felt natural and the grips on the sticks felt comfortable. Only issue (If I can even call it that) is the placement of the share and option buttons. It’ll probably take some getting used to, but I hope it will be quick. The touch pad does not feel inconvenient and between both my thumbs I can easily reach all four corners.

As for the PS UI, I was navigating it with ease. Not really much I can explain in text because it mostly requires a visual. So I will try and make a video walkthrough.

I only played 3 games in total before I crashed. First game I popped in was Knack. Knack is somewhat fun in co-op but for different reasons than actual gameplay. I will have to revisit the game on my own in order to formulate a proper opinion.

Lego Marvel Heroes was the second game Hyperfludd and I played. If you can even count this as playing. While playing we were half asleep. We spent more time walking aimlessly into corners than actually playing the game. Best part is I actually recorded it so I will soon be uploading that.

Final game I played that night was Assassin’s Creed IV: Black Flag. It felt like I gained a second wind so I decided to try it out. I did not make it through half an hour before I started to dose off. All I can really say is the controls feel the same as AC3 and the game looks beautiful.

It will take some time till I post full reviews for these items. I do not want to rush these reviews. I need to fully use/play something until I feel comfortable in writing down my thoughts.