REDMOND, Wash., Oct. 20, 2016 – In an introductory video released today (http://www.nintendo.com/switch), Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.
At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.
Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.
“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”
Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:
Activision Publishing, Inc.
ARC SYSTEM WORKS Co., Ltd.
ATLUS CO., LTD.
BANDAI NAMCO Entertainment Inc.
CAPCOM CO., LTD.
CRI Middleware Co., Ltd.
DeNA Co., Ltd.
Epic Games Inc.
GRASSHOPPER MANUFACTURE INC．
Gungho Online Entertainment, Inc.
INTI CREATES CO., LTD.
KOEI TECMO GAMES CO., LTD.
Konami Digital Entertainment Co., Ltd.
Maximum Games, LLC
Nippon Ichi Software, Inc.
Parity Bit Inc.
RAD Game Tools, Inc.
RecoChoku Co., Ltd.
SEGA Games Co., Ltd.
Silicon Studio Corporation
Spike Chunsoft Co., Ltd.
SQUARE ENIX CO., LTD.
Take-Two Interactive Software, Inc.
Tokyo RPG Factory Co., Ltd.
Unity Technologies, Inc.
Warner Bros. Interactive Entertainment
Web Technology Corp
Today’s video incorporated short glimpses of representative gameplay to demonstrate the liberating nature of the Nintendo Switch home gaming system. Full game demonstrations, the list of launch window titles, as well as launch date, price, product configuration and related specifics, will be shown and announced prior to the March launch.
The first thing you notice about Virginia is the art style. Using a cell shaded look, the game (more like a playable experience) has an overall nice feel, with heavy shading and a great soundtrack. What will take a bit longer to realize is that…there’s no audio narrative. Instead allowing you to form your own thoughts about the narrative that is unfolding around you.
The developers state in a letter to the player:
“The game would not have been possible without great luck, the fortune of circumstance, or the support and sacrifice, not least financial of loved ones. It’s been a strange and confounding experience making Virginia. We hope it’s resulted in a strange and confounding game.
While Virginia’s story is about two female FBI agents on a missing-person search for a lost boy. When the case goes awry, you’re left in a quick and confusing blur of events. Suddenly the game’s music is reaching a climax, and you’re not exactly sure where you stand. The feel of the game quickly moves from a very calm, mysterious state to an almost angry and fearful feeling. Leaving both the characters and the player confused and almost lost in what’s going on. Without giving everything in the game away, it’s hard to explain more of the story, even if that story is hidden.
The biggest issue I have with Virginia is while the story plays out at an odd pace, the jarring frame jumps between scenes is a weird effect and feels unnatural for an otherwise calming and interesting story. While later in the game, the transitions are more thought-out, for the first two-thirds you’re constantly switching around.
The twists and turns through Virginia will certainly have you questioning what happened. The developers obviously want you to sit down and think about what has happened and retrace your steps. I encourage you to try out Virginia, if nothing else for an interesting new game experience.
Retro games are considered classics mainly for a few simple reasons. They look, sound and control great while at the same time being easy to play, but difficult to master. Continue reading review…
Style Savvy Fashion Forward is the third game to be released in the Style Savvy series. These games have consisted of composing outfits and working within shops to accomplish making neighborhoods fashion forward. This latest game was released to the 3DS on August 19, 2016 and developed by Syn Sophia.
Style Savvy Fashion Forward story begins with you receiving a key from your grandmother to open a doll house which you have never seen the inside of before. Upon using the key you meet an optimistic girl by the name of Sophie, who shrinks you down to the size of a doll. Sophie takes you to her town and introduces you to a boutique which she insists you start running to help the town become more fashionable.
The game features an overall very cute theme featuring bright and colorful graphics alongside cheery and fun music. The graphics are in an anime-like style and emphasize the happy atmosphere throughout the town. The gameplay is very upfront and easy to follow, a basic doll simulation. You dress up characters, cut their hair, do makeup, and go on short trips with your friends. The game does go beyond just these features, you are able to model for certain advertisements and design your own clothes.
After getting a good couple hours into the game you will unlock the option to start designing your own clothes to sell. You can pair with designers to make things to meet their needs. You can also work in free mode and design whatever you’d like, after you’ve unlocked pieces you’d like to make however.
This brings us to the few issues that I had with the game. The first one being, how long it takes to unlock items. I feel like I’ve been playing the game for hours and have barely scratched the surface of all that there is to unlock. You can spend about 30 minutes just working in the Solon, cutting and styling hair and only unlock one new hairstyle. While this feature does keep you playing the game to unlock more items, it can get overall obnoxious after a while and cause you to put down the game. The only other issue I found with the game was that it only has one save file, so don’t plan on being able to share this unless you’re okay with resetting everything.
What made me keep playing was amount of jobs you were able to explore. The game goes way beyond the very first one I played as a kid, and has expanded immensely. Going beyond the fashion premise of the game it has expanded into interior design as well. Using the dollhouse from your grandmother, you are able to decorate and rent out rooms to citizens in town.
Overall, Style Savvy Fashion Forward can be a lot of fun. Combining elements from previous games and integrating clothing and interior design make the game grab your attention. I’ve been working on turning my town into a place practically run by magical girls and lolita fashions.
If you had told me when I started writing reviews for Pixlbot that I’d get to review a Hatsune Miku game, I’d have called you a liar. But here we are sitting down with Project Diva X on the PS4. In the tenth title in the Project Diva series, the series takes the general gameplay of the previous rhythm genre and amps it all up to eleven. Continue reading review…
The announcement that Telltale Games was making a goddamn Batman game was met with – at least from one fan of both properties who has chosen to remain anonymous – a decidedly enthusiastic “Huh, cool. I should get that.” Such wild and untamed emotions can lead even those who should know better to do something the Dark Knight himself (or one of the Robins, more likely – preNu52 Tim Drake would be my guess) would surely disapprove of.
The initial launch of Telltale’s Batman on PC has a few bugs. This is one of those things that shouldn’t really be surprising. And while personally I’m willing to forgive the relatively small – this is relative to the comments on Steam that led me to believe the computer would actually spit bat guano at me rather than start this game – bugs, that doesn’t mean they should be ignored. The game refuses to play in fullscreen or to have the size of the window adjusted beyond what it starts up in, presumably waiting on either Telltale or the player to pull a patch out of their utility belts. There are varying levels of lag throughout, which for the most part are pretty bearable. Nothing too distracting in most cases, it’s a bit like streaming a show in that there are noticeable but ultimately negligible glitches, that can be irritating but mostly don’t detract from the whole experience. Of course, the severity of this probably varies between different machines, but the bugs themselves remain consistent, according to the aforementioned brutal, Bane-level Steam user reviews.
The game itself, independent of these technical teething problems, is off to a pretty solid start story-and-gameplay wise. Being the first episode in the series, a lot of it is naturally set-up and tutorials, though it begins at a running (some of it across rooftops, of course) start. Many of the elements and characters we’re familiar with are there, but like the Arkham series before it, they’re influenced by many different sources in the franchise, mix-and-matched so that you end up with something fresh yet familar.
The game also plays an interesting and much anticipated angle of switching between playing as Bruce Wayne and Batman – this follows a set pattern so far, no sign of being able to choose which fancy black suit you’ll be wearing when as yet, but it still allows for an interesting dynamic. The feel is that you’re playing two characters, even with your insider’s perspective on the Batcave, which is pretty much how it should be. These interlocking sections manage to present different kinds of tension and different challenges, keeping things from becoming monotonous.
The story itself maintains a good pace, confining a particular self-contained arc to this first episode that’s brought to a satisfying conclusion, while still setting up a dozen other things you’re almost certainly going to want to explore in the future. The narrative is very solidly put together so far, dropping you in the middle of a world and a plot that’s still intuitive enough for you to put the pieces of it together, so that you can more easily place this same-but-different incarnation of the Caped Crusader in context. Some of the beats are a little overly familiar – Batman V Carmine Falcone is a pretty played out ‘early Batman’ story by now – but there are some new additions that look like they’ll have interesting consequences down the line, and it is something of a classic start to a new Batman.
Overall, it’s more a gliding start to the series than a flying one, but that’s pretty fitting. Here’s hoping future installments build on the solid foundation that’s been laid down – and that the current one gets a bit of a fixer upper soon.
Being tasked with raising children in this tumultuous world we live in, I can appreciate games that have positive messages. Continue reading review…